# Default Event Manager

    /*
    **	(c) COPYRIGHT MIT 1995.
    **	Please first read the full copyright statement in the file COPYRIGH.
    */

This module is the application interface to the multi-threaded functionality in the Library. It contains a set of functions that the application can either use as are or they can be overwritten by the application.

This module is implemented by HTEvntrg.c, and it is a part of the W3C Reference Library.

    #ifndef HTEVNTRG_H
    #define HTEVNTRG_H

    #include "sysdep.h"
    #include "HTEvent.h"
    #include "HTReq.h"

### Start and Stop the Event Manager

    extern BOOL HTEventInit (void);
    extern BOOL HTEventTerminate (void);

### Windows Specific Handles

    #if defined(WWW_WIN_ASYNC) || defined(WWW_WIN_DLL)
    extern BOOL HTEventrg_winHandle (HTRequest * request);
    extern BOOL HTEventrg_setWinHandle (HWND window, unsigned long message);
    extern HWND HTEventrg_getWinHandle (unsigned long * pMessage);
    extern LRESULT CALLBACK AsyncWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
    #endif

### Register a TTY Event Handler

Register the tty (console) as having events. If the TTY is select()-able (as is true under Unix), then we treat it as just another socket. Otherwise, take steps depending on the platform. This is the function to use to register user events!

    extern int HTEventrg_registerTTY	(SOCKET, HTRequest *, SockOps,
    				 HTEventCallback *, HTPriority);

### Unregister a TTY Event Handler

Unregisters TTY I/O channel. If the TTY is select()-able (as is true under Unix), then we treat it as just another socket.

    extern int HTEventrg_unregisterTTY (SOCKET, SockOps);

### Register an Event Handler

For a given socket, reqister a request structure, a set of operations, a HTEventCallback function, and a priority. For this implementation, we allow only a single HTEventCallback function for all operations. and the priority field is ignored.

    extern int HTEventrg_register	(SOCKET, HTRequest *,
    				 SockOps, HTEventCallback *,
    				 HTPriority);

### Unregister an Event Handler

Remove the registered information for the specified socket for the actions specified in ops. if no actions remain after the unregister, the registered info is deleted, and, if the socket has been registered for notification, the HTEventCallback will be invoked.

    extern int HTEventrg_unregister	(SOCKET, SockOps);

### Unregister ALL Event Handlers

Unregister all sockets. N.B. we just remove them for our internal data structures: it is up to the application to actually close the socket.

    extern int HTEventrg_unregisterAll (void);

## Handler for Timeout on Sockets

This function sets the timeout for sockets in the `select()` call and registers a timeout function that is called if select times out. This does only works on NON windows platforms as we need to poll for the console on windows If `tv = NULL` then timeout is disabled. Default is no timeout. If always=YES then the callback is called at all times, if NO then only when Library sockets are active. Returns YES if OK else NO.

    typedef int HTEventTimeout (HTRequest *);

    extern BOOL HTEventrg_registerTimeout (struct timeval *tp, HTRequest * request,
    				     HTEventTimeout *tcbf, BOOL always);

## Start the Event Loop

That is, we wait for activity from one of our registered channels, and dispatch on that. Under Windows/NT, we must treat the console and sockets as distinct. That means we can't avoid a busy wait, but we do our best.

    extern int HTEventrg_loop (HTRequest * request);

## Stop the Event Loop

Stops the (select based) event loop. The function does not guarantee that all requests have terminated. This is for the app to do

    extern void HTEventrg_stopLoop (void);

    #endif /* HTEVENTRG_H */